What makes you you? What factors combine to make you the person you are everyday?
Who are you everyday? Is it the people that you interact with? Is it the things you do alone? Is it the thoughts you have or is the actions you take?
Is your past a bigger part of you than the present?
Can you change who you are on a fundamental level, or will you always be the same?
If you are evil, what defines evil? Shouldn't evil be in the eye of the beholder? All the different views, facts, beliefs that coexist to create our moral system and our judgement, don't they differ from one person to the next? How would you describe evil? Are there evils you can't make up for?
How certain can you be you know someone? Think of a friend, do you know "him"? How do you know him? Through his actions? His thoughts? His views? What if that person had a twisted, dark past that you don't know about? If you found out about it, would you still feel safe around them?
~A Journey Into Memories Past
The development blog for the World of Warcraft look alike with Borderlands graphics and Penumbra physics; "A Journey Into Memories Past"
Thursday, 28 March 2013
Tuesday, 26 March 2013
Video showing today's changes
It's finally time for updates! :D
This is way way way way later than I would have liked it to be, trust me. But with the amount of school/home/house work going on (and okay free time too, I admit) there really hasn't been much time to work on this project. The fact that I'm still fairly new to scripting/coding is also slowing me down, although today I managed to write my first own script! :D Very simple but...
Anyway,
I was able to spend a few hours working on the project today and I have added/modified a lot of stuff. Since the last version there is now a number of new buildings that make a village outside the "starting area" people who have played WoW will recognise those with no problem!
The buildings so far are just randomly placed so they could be textured, etc but my next step is to make it look all pretty like a village, so ill be focusing on that later today!
The next thing I've done is fix the retarded mouse cursor. In the currently uploaded version, the mouse cursor is moving all over the screen and just being a pain. Now, it is stuck in the center of the screen to be more akin to FPS games, great! :D
Since mouse sensitivity is a big problem for a lot of people, you can change the sensitivity in game by pressing the [ and ] keys (this was the first script I ever wrote 100% on my own! ...Told you it was simple! :))
The character can now walk up stairs more naturally than he/she used to. However, I found that just changing the step offset isn't enough, so I'll have to add invisible planes to stairs for the character to walk on which is my next step.
When you pick up objects now, they don't rotate like retarded animals. They stick in one place all nice and neatly. This does however cause them to simply move through stuff, which feels awkward.. I'll have to see what I can do about that.
The last thing I managed to do today is kind of cool (if you ask me) I added full xbox360 gamepad support to the game, so if you have a wired xbox gamepad lying around somewhere and would prefer to play it with one, you can do! It would actually be awfully nice if someone could do that, because I think I have a bit of a faulty controller, which caused my camera to constantly spin around in-game. If someone could check whether they have the same problem later on when I upload the newest build to my dropbox, I promise to bake some brownies in your honour.
The list of things to be done, not necessarily in order:
The village
Fixing all the stairs
Adding sound effects for walking (having the type of floor affect the sound, could take a while (maybe))
Adding at least one NPC - Ill try to have him/her randomly walk around, if thats "too advanced" for me at the moment, he/she will be static - like sat inside a house or something
I would want to add animated characters from WoW, but currently my 3DS Max doesnt work properly, and everytime I try to import an .fbx file it crashes (might have to do with WoW Model Viewer too, who knows...)
What I would also like to add at some point depending on how much time I have/how the development goes:
Splitscreen coop/multiplayer (I know how to do it, it will just take a lot of time)
Day/Night cycle (need to learn it first, but it would be really cool! :D)
Possibly mounts? (I know that this is a very very advanced feature, but challenges are fun!)
If I do manage to get animated WoW models to work, the game might change from a first person game into a third person game. This would allow me for character customization and other cool features... We'll have to see!
Thats all I have for you so far, writing this from my laptop so I can't upload any screenshots or anything, but a video is currently being uploaded to youtube which ill post here later.
Also I'll try to upload the newest build of the game as soon as possible, might be today, might be tomorrow... Definitely before sunday though!
Anyway,
I was able to spend a few hours working on the project today and I have added/modified a lot of stuff. Since the last version there is now a number of new buildings that make a village outside the "starting area" people who have played WoW will recognise those with no problem!
The buildings so far are just randomly placed so they could be textured, etc but my next step is to make it look all pretty like a village, so ill be focusing on that later today!
The next thing I've done is fix the retarded mouse cursor. In the currently uploaded version, the mouse cursor is moving all over the screen and just being a pain. Now, it is stuck in the center of the screen to be more akin to FPS games, great! :D
Since mouse sensitivity is a big problem for a lot of people, you can change the sensitivity in game by pressing the [ and ] keys (this was the first script I ever wrote 100% on my own! ...Told you it was simple! :))
The character can now walk up stairs more naturally than he/she used to. However, I found that just changing the step offset isn't enough, so I'll have to add invisible planes to stairs for the character to walk on which is my next step.
When you pick up objects now, they don't rotate like retarded animals. They stick in one place all nice and neatly. This does however cause them to simply move through stuff, which feels awkward.. I'll have to see what I can do about that.
The last thing I managed to do today is kind of cool (if you ask me) I added full xbox360 gamepad support to the game, so if you have a wired xbox gamepad lying around somewhere and would prefer to play it with one, you can do! It would actually be awfully nice if someone could do that, because I think I have a bit of a faulty controller, which caused my camera to constantly spin around in-game. If someone could check whether they have the same problem later on when I upload the newest build to my dropbox, I promise to bake some brownies in your honour.
The list of things to be done, not necessarily in order:
The village
Fixing all the stairs
Adding sound effects for walking (having the type of floor affect the sound, could take a while (maybe))
Adding at least one NPC - Ill try to have him/her randomly walk around, if thats "too advanced" for me at the moment, he/she will be static - like sat inside a house or something
I would want to add animated characters from WoW, but currently my 3DS Max doesnt work properly, and everytime I try to import an .fbx file it crashes (might have to do with WoW Model Viewer too, who knows...)
What I would also like to add at some point depending on how much time I have/how the development goes:
Splitscreen coop/multiplayer (I know how to do it, it will just take a lot of time)
Day/Night cycle (need to learn it first, but it would be really cool! :D)
Possibly mounts? (I know that this is a very very advanced feature, but challenges are fun!)
If I do manage to get animated WoW models to work, the game might change from a first person game into a third person game. This would allow me for character customization and other cool features... We'll have to see!
Thats all I have for you so far, writing this from my laptop so I can't upload any screenshots or anything, but a video is currently being uploaded to youtube which ill post here later.
Also I'll try to upload the newest build of the game as soon as possible, might be today, might be tomorrow... Definitely before sunday though!
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