Hello everyone!
Where should I start off.. Probably from the start;
Right then, hi guys (and girls) this blog is to follow the development of a game I'm working on titled "A Journey Into Memories Past".
I have worked on smaller game projects before, but I'm aiming for this to be my first "release".
What is there to say about the game?
Where should I start off.. Probably from the start;
Right then, hi guys (and girls) this blog is to follow the development of a game I'm working on titled "A Journey Into Memories Past".
I have worked on smaller game projects before, but I'm aiming for this to be my first "release".
What is there to say about the game?
First of all how it's made and stuff like that..
Since Idon't have a lot of time barely have time ever,
I can't afford to make my own models and animations. The game will feature
models, animations, sounds and other things from World of Warcraft. Before I
get myself in any legal trouble, the models animations and sounds belong to
Blizzard Entertainment and I'm not using them to make a profit (the game will
be 100% free for all 3 main operating systems; windows, mac and linux). Next,
the game will feature a cel-shaded graphics style (or as I like to call it, the
Borderlands style) this means all objects are very bright and colorful, and
have black outlines around them making them look cartoony, which honestly looks great with
WoW models in my opinion, but judge for yourself from the screenshots.
Since I
Thirdly the game will feature a physics system similar to Penumbra. You
will be able to pick up and throw around certain objects, read
"books" and notes, and use items to solve puzzles. This needs a lot
of work, but there is a prototype that works so far.
Now what about actual game mechanics?
They are very closely tied together to the game's story, which I really
don't want to spoil too much. In my opinion story is the most important aspect
of the game. I think this obsession arose from all the Warcraft lore and then
later the Mass Effect games. (just to name a few).
But, game mechanics. Aside from the already mentioned Penumbra like physics puzzles, the game will feature a time mechanic. Before you all sigh and groan and point at Braid saying that’s been done or whatever, the time mechanic in here is different, more of a subliminal time mechanic.. So you'll be able to swap between two alternatives, the present and the past (thus the title, duh) to discover... stuff (hard to avoid spoilers man..)
But, game mechanics. Aside from the already mentioned Penumbra like physics puzzles, the game will feature a time mechanic. Before you all sigh and groan and point at Braid saying that’s been done or whatever, the time mechanic in here is different, more of a subliminal time mechanic.. So you'll be able to swap between two alternatives, the present and the past (thus the title, duh) to discover... stuff (hard to avoid spoilers man..)
As previously stated, I really don't have much time to work on this game,
I'll mostly only be able to get stuff done on the weekends, so updates and
progress won't be accelerating at a very fast level I'm afraid (also being a
bit of a beginner slows things down as well... just a bit, but you know)
The engine I'm using is Unity 4. It's incredibly powerful, very easy to
learn and so amazingly convenient that it's a pleasure just adding and placing
things.
But I've blabbered on enough, check out some screenshots taken from a
12-hour-into-development build running on my macbook.
![]() |
| A lake to show the reflection of the water and the fishing hut. (The textures for the terrain will be redone) |
![]() |
| Hello and welcome to picking up crates. The book the right can be read (text is placeholder) |
![]() |
| A view from the second floor of the player's house. (I will try to add cel-shading to the leaves as well.. maybe) |
![]() |
| The second floor from an earlier build (looks different now) |
![]() |
| The entrance to the house (uncomplete, furniture missing, etc) |
So there are some screenshots from the earliest build of the game (around 12 hours into work, lots of things need to be changed, fixed, added and tweaked)
Tell me what you think so far and I hope to have a lot more to show after this weekend!





No comments:
Post a Comment