Sunday, 19 May 2013

May 2013 - changes

Although changes have been slow due to the large amount of work required by school (especially during exam season) I have managed to spend several hours making some small changes to the game here and there (nothing groundbreaking - mostly adding stuff) but below is a full changelog of what has been changed since the last version went up - the link can be found at the bottom of the blog post (:


  • Created the general look of the village - it's a gathering of 7 houses, a town hall, a stable, a lumbermill and a guild house. The village has 3 golden statues in the center to add glamour to it.
  • Added the first few models with placeholder animations (2 animals at the player's starting position, and several trolls in one of the buildings)
  • The first house has been decorated and outfitted with furniture, which I've made a video of:



  • I tried writing several of my own scripts, one of them is the ladder climbing script, which isn't perfect and needs to be improved but its a start... 
(Written in C#)
using UnityEngine;
using System.Collections;
public class ladderclimbing : MonoBehaviour {
public GameObject player;
public GameObject destination;
public Collider collider;

// Use this for initialization
void Start () {
}

// Update is called once per frame
void Update () {
if(Input.GetKeyDown("e")) {
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out hit))
if(collider.Raycast(ray, out hit, 100)) {

player.transform.position = destination.transform.position;
}
}
}
}

There is still plenty to be done, and this is barely an alpha.. but the newest version can be found here:
https://dl.dropboxusercontent.com/u/56829355/web.html

Any kind of feedback is very welcome, I should have a blog post or video explaining the story and overall message of the game sometime soon (:

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